Best in Slot Guide for BfA

Arcane Mage PvP Guide

Game Patch
BfA 8.3.7
Last Updated
August 5, 2020

Welcome to our World of Warcraft Arcane Mage PvP Guide (Arena and Battlegrounds) for Battle of Azeroth Patch 8.3. We covered best Talents, Stats, Gear (BiS), Gems, Azerite Powers & Azerite Essences, Races, Consumables, Rotation. This guide is constantly updated to show latest data for 2v2, 3v3 and RBG.

You can use this guide as a solid starting point for building your character, and later adjust things to your liking.

Ladder

Talents

15
Amplification
Rule of Threes
Arcane Familiar
30
Mana Shield
Shimmer
Slipstream
45
Incanter's Flow
Mirror Image
Rune of Power
60
Resonance
Charged Up
Supernova
75
Chrono Shift
Ice Ward
Ring of Frost
90
Reverberate
Touch of the Magi
Nether Tempest
100
Overpowered
Time Anomaly
Arcane Orb

PvP Talents

Talents

15
Amplification
Rule of Threes
Arcane Familiar
30
Mana Shield
Shimmer
Slipstream
45
Incanter's Flow
Mirror Image
Rune of Power
60
Resonance
Charged Up
Supernova
75
Chrono Shift
Ice Ward
Ring of Frost
90
Reverberate
Touch of the Magi
Nether Tempest
100
Overpowered
Time Anomaly
Arcane Orb

PvP Talents

Talents

15
Amplification
Rule of Threes
Arcane Familiar
30
Mana Shield
Shimmer
Slipstream
45
Incanter's Flow
Mirror Image
Rune of Power
60
Resonance
Charged Up
Supernova
75
Chrono Shift
Ice Ward
Ring of Frost
90
Reverberate
Touch of the Magi
Nether Tempest
100
Overpowered
Time Anomaly
Arcane Orb

PvP Talents

Stats

Haste
Versatility
Mastery
Critical Strike

Gear

Note: This list contains basic versions of each item (with baseline item levels), you should try to get the highest possible iLvL of each item listed here.

Back
Feet
Head
Legs
Neck
Ring
Chest
Hands
Waist
Wrist
Trinket
Main Hand
Shoulders

Stats

Haste
Versatility
Mastery
Critical Strike

Gear

Note: This list contains basic versions of each item (with baseline item levels), you should try to get the highest possible iLvL of each item listed here.

Back
Feet
Head
Legs
Neck
Ring
Chest
Hands
Waist
Wrist
Trinket
Main Hand
Shoulders

Stats

Critical Strike
Haste
Mastery
Versatility

Gear

Note: This list contains basic versions of each item (with baseline item levels), you should try to get the highest possible iLvL of each item listed here.

Back
Feet
Head
Legs
Neck
Ring
Chest
Hands
Waist
Wrist
Trinket
Main Hand
Shoulders

Races

Blood Elf
Human
Gnome

Consumables

Food
Rune
Flask
Potion
Ring enchant
Weapon enchant
Healing Potion

Races

Human
Orc
Gnome

Consumables

Food
Rune
Flask
Potion
Ring enchant
Weapon enchant
Healing Potion

Races

Human
Blood Elf
Troll

Consumables

Food
Rune
Flask
Potion
Ring enchant
Weapon enchant
Healing Potion

Rotation

Use Potion
Except during Arcane Power
Just before Arcane Power. Also when 60+ seconds remain before your next Arcane Power. This keeps mana high for when you use Arcane Power.
Use Arcane Power at 4 Arcane Charges
Use Potion: Use Potion during Arcane Power
Use Racial Active Buff: During Arcane Power
Use Trinkets: Try to use trinkets with buffs during Arcane Power
If you are at max Arcane Charges with a Rule of Three proc, use Arcane Blast instead of Arcane Missiles. This could come from using Charged Up, Time Anomaly procs, or Galvanizing Spark procs.
With Clearcasting if Arcane Power is down. Only use if there are less than 3 targets in range of Arcane Explosion.
Whenever you can get at least 3 Arcane Charges from it
At the end of Arcane Power or Rune of Power to squeeze in a couple extra Arcane Blasts.
When there are less than 3 targets to hit with Arcane Explosion
When you don't have enough mana to cast Arcane Blast/Explosion. You don't need to channel it until you have 100% mana. Getting to around 85% will still be optimal.
If you used Arcane Power at low mana and run out of mana for Arcane Blast before Arcane Power fades, use Arcane Missiles if possible. The rotation generally avoids this situation but it can happen sometimes depending on the fight.
With Rule of Threes and less than 3 targets in range of Arcane Explosion
If you are above 85% mana, burn off some mana to avoid capping
At 4 Arcane Charges
When there are less than 3 targets
Arcane Power up, Rune of Power up, Evocation ready or fight ending in 30 secs?
No
With Rule of Threes and less than 3 targets in range of Arcane Explosion
If you are above 85% mana, burn off some mana to avoid capping
At 4 Arcane Charges
When there are less than 3 targets
Yes
At the end of Arcane Power or Rune of Power to squeeze in a couple extra Arcane Blasts.
When there are less than 3 targets to hit with Arcane Explosion
When you don't have enough mana to cast Arcane Blast/Explosion. You don't need to channel it until you have 100% mana. Getting to around 85% will still be optimal.
If you used Arcane Power at low mana and run out of mana for Arcane Blast before Arcane Power fades, use Arcane Missiles if possible. The rotation generally avoids this situation but it can happen sometimes depending on the fight.

Rotation

Use Potion
Except during Arcane Power
Just before Arcane Power. Also when 60+ seconds remain before your next Arcane Power. This keeps mana high for when you use Arcane Power.
Use Arcane Power at 4 Arcane Charges
Use Potion: Use Potion during Arcane Power
Use Racial Active Buff: During Arcane Power
Use Trinkets: Try to use trinkets with buffs during Arcane Power
If you are at max Arcane Charges with a Rule of Three proc, use Arcane Blast instead of Arcane Missiles. This could come from using Charged Up, Time Anomaly procs, or Galvanizing Spark procs.
With Clearcasting if Arcane Power is down. Only use if there are less than 3 targets in range of Arcane Explosion.
Whenever you can get at least 3 Arcane Charges from it
At the end of Arcane Power or Rune of Power to squeeze in a couple extra Arcane Blasts.
When there are less than 3 targets to hit with Arcane Explosion
When you don't have enough mana to cast Arcane Blast/Explosion. You don't need to channel it until you have 100% mana. Getting to around 85% will still be optimal.
If you used Arcane Power at low mana and run out of mana for Arcane Blast before Arcane Power fades, use Arcane Missiles if possible. The rotation generally avoids this situation but it can happen sometimes depending on the fight.
With Rule of Threes and less than 3 targets in range of Arcane Explosion
If you are above 85% mana, burn off some mana to avoid capping
At 4 Arcane Charges
When there are less than 3 targets
Arcane Power up, Rune of Power up, Evocation ready or fight ending in 30 secs?
No
With Rule of Threes and less than 3 targets in range of Arcane Explosion
If you are above 85% mana, burn off some mana to avoid capping
At 4 Arcane Charges
When there are less than 3 targets
Yes
At the end of Arcane Power or Rune of Power to squeeze in a couple extra Arcane Blasts.
When there are less than 3 targets to hit with Arcane Explosion
When you don't have enough mana to cast Arcane Blast/Explosion. You don't need to channel it until you have 100% mana. Getting to around 85% will still be optimal.
If you used Arcane Power at low mana and run out of mana for Arcane Blast before Arcane Power fades, use Arcane Missiles if possible. The rotation generally avoids this situation but it can happen sometimes depending on the fight.

Rotation

Use Potion
Except during Arcane Power
Just before Arcane Power. Also when 60+ seconds remain before your next Arcane Power. This keeps mana high for when you use Arcane Power.
Use Arcane Power at 4 Arcane Charges
Use Potion: Use Potion during Arcane Power
Use Racial Active Buff: During Arcane Power
Use Trinkets: Try to use trinkets with buffs during Arcane Power
If you are at max Arcane Charges with a Rule of Three proc, use Arcane Blast instead of Arcane Missiles. This could come from using Charged Up, Time Anomaly procs, or Galvanizing Spark procs.
With Clearcasting if Arcane Power is down. Only use if there are less than 3 targets in range of Arcane Explosion.
Whenever you can get at least 3 Arcane Charges from it
At the end of Arcane Power or Rune of Power to squeeze in a couple extra Arcane Blasts.
When there are less than 3 targets to hit with Arcane Explosion
When you don't have enough mana to cast Arcane Blast/Explosion. You don't need to channel it until you have 100% mana. Getting to around 85% will still be optimal.
If you used Arcane Power at low mana and run out of mana for Arcane Blast before Arcane Power fades, use Arcane Missiles if possible. The rotation generally avoids this situation but it can happen sometimes depending on the fight.
With Rule of Threes and less than 3 targets in range of Arcane Explosion
If you are above 85% mana, burn off some mana to avoid capping
At 4 Arcane Charges
When there are less than 3 targets
Arcane Power up, Rune of Power up, Evocation ready or fight ending in 30 secs?
No
With Rule of Threes and less than 3 targets in range of Arcane Explosion
If you are above 85% mana, burn off some mana to avoid capping
At 4 Arcane Charges
When there are less than 3 targets
Yes
At the end of Arcane Power or Rune of Power to squeeze in a couple extra Arcane Blasts.
When there are less than 3 targets to hit with Arcane Explosion
When you don't have enough mana to cast Arcane Blast/Explosion. You don't need to channel it until you have 100% mana. Getting to around 85% will still be optimal.
If you used Arcane Power at low mana and run out of mana for Arcane Blast before Arcane Power fades, use Arcane Missiles if possible. The rotation generally avoids this situation but it can happen sometimes depending on the fight.

Frequently Asked Questions

How is this Guide useful?
The goal of our guides is to show you the overall "optimal" options for building your character. If you do not wish to dig through walls of text then you may like our visual "cut to the chase" approach.
Where do you get this data from?
We use algorithms to parse big data chunks from Top 1% players from Arena and RBG leaderboards using the official Blizzard API. We believe that statistics is a very reliable method for determining solid choices for end-game optimization.