Best in Slot Guide for BfA

Holy Priest PvE Guide

Game Patch
BfA 8.3.7
Last Updated
August 20, 2020

Welcome to our World of Warcraft Holy Priest Healing Guide for Battle of Azeroth Patch 8.3 and latest Raid - Ny'alotha. Here you can explore the optimal choices of Talents, Stats, Gear (BiS), Gems, Azerite Powers & Azerite Essences, Races, Consumables, Rotation. We constantly check our guides to be up-to-date and make changes if needed.

You can use this guide as a solid starting point for building your character, while eventually, you might tweak things according to your gameplay preferences.

Boss

Talents

15
Enlightenment
Trail of Light
Enduring Renewal
30
Angel's Mercy
Perseverance
Angelic Feather
45
Cosmic Ripple
Guardian Angel
Afterlife
60
Psychic Voice
Censure
Shining Force
75
Surge of Light
Binding Heal
Circle of Healing
90
Benediction
Divine Star
Halo
100
Light of the Naaru
Apotheosis
Holy Word: Salvation

Stats

Critical Strike
Mastery
Haste
Intellect

Talents

15
Enlightenment
Trail of Light
Enduring Renewal
30
Angel's Mercy
Perseverance
Angelic Feather
45
Cosmic Ripple
Guardian Angel
Afterlife
60
Psychic Voice
Censure
Shining Force
75
Surge of Light
Binding Heal
Circle of Healing
90
Benediction
Divine Star
Halo
100
Light of the Naaru
Apotheosis
Holy Word: Salvation

Stats

Critical Strike
Mastery
Haste
Intellect
Versatility

Talents

15
Enlightenment
Trail of Light
Enduring Renewal
30
Angel's Mercy
Perseverance
Angelic Feather
45
Cosmic Ripple
Guardian Angel
Afterlife
60
Psychic Voice
Censure
Shining Force
75
Surge of Light
Binding Heal
Circle of Healing
90
Benediction
Divine Star
Halo
100
Light of the Naaru
Apotheosis
Holy Word: Salvation

Stats

Critical Strike
Mastery
Haste
Intellect

Talents

15
Enlightenment
Trail of Light
Enduring Renewal
30
Angel's Mercy
Perseverance
Angelic Feather
45
Cosmic Ripple
Guardian Angel
Afterlife
60
Psychic Voice
Censure
Shining Force
75
Surge of Light
Binding Heal
Circle of Healing
90
Benediction
Divine Star
Halo
100
Light of the Naaru
Apotheosis
Holy Word: Salvation

Stats

Critical Strike
Mastery
Haste
Intellect

Talents

15
Enlightenment
Trail of Light
Enduring Renewal
30
Angel's Mercy
Perseverance
Angelic Feather
45
Cosmic Ripple
Guardian Angel
Afterlife
60
Psychic Voice
Censure
Shining Force
75
Surge of Light
Binding Heal
Circle of Healing
90
Benediction
Divine Star
Halo
100
Light of the Naaru
Apotheosis
Holy Word: Salvation

Stats

Critical Strike
Mastery
Haste
Intellect
Versatility

Talents

15
Enlightenment
Trail of Light
Enduring Renewal
30
Angel's Mercy
Perseverance
Angelic Feather
45
Cosmic Ripple
Guardian Angel
Afterlife
60
Psychic Voice
Censure
Shining Force
75
Surge of Light
Binding Heal
Circle of Healing
90
Benediction
Divine Star
Halo
100
Light of the Naaru
Apotheosis
Holy Word: Salvation

Stats

Critical Strike
Mastery
Haste
Intellect

Talents

15
Enlightenment
Trail of Light
Enduring Renewal
30
Angel's Mercy
Perseverance
Angelic Feather
45
Cosmic Ripple
Guardian Angel
Afterlife
60
Psychic Voice
Censure
Shining Force
75
Surge of Light
Binding Heal
Circle of Healing
90
Benediction
Divine Star
Halo
100
Light of the Naaru
Apotheosis
Holy Word: Salvation

Stats

Critical Strike
Mastery
Haste
Intellect

Talents

15
Enlightenment
Trail of Light
Enduring Renewal
30
Angel's Mercy
Perseverance
Angelic Feather
45
Cosmic Ripple
Guardian Angel
Afterlife
60
Psychic Voice
Censure
Shining Force
75
Surge of Light
Binding Heal
Circle of Healing
90
Benediction
Divine Star
Halo
100
Light of the Naaru
Apotheosis
Holy Word: Salvation

Talents

15
Enlightenment
Trail of Light
Enduring Renewal
30
Angel's Mercy
Perseverance
Angelic Feather
45
Cosmic Ripple
Guardian Angel
Afterlife
60
Psychic Voice
Censure
Shining Force
75
Surge of Light
Binding Heal
Circle of Healing
90
Benediction
Divine Star
Halo
100
Light of the Naaru
Apotheosis
Holy Word: Salvation

Stats

Critical Strike
Mastery
Haste
Intellect

Talents

15
Enlightenment
Trail of Light
Enduring Renewal
30
Angel's Mercy
Perseverance
Angelic Feather
45
Cosmic Ripple
Guardian Angel
Afterlife
60
Psychic Voice
Censure
Shining Force
75
Surge of Light
Binding Heal
Circle of Healing
90
Benediction
Divine Star
Halo
100
Light of the Naaru
Apotheosis
Holy Word: Salvation

Talents

15
Enlightenment
Trail of Light
Enduring Renewal
30
Angel's Mercy
Perseverance
Angelic Feather
45
Cosmic Ripple
Guardian Angel
Afterlife
60
Psychic Voice
Censure
Shining Force
75
Surge of Light
Binding Heal
Circle of Healing
90
Benediction
Divine Star
Halo
100
Light of the Naaru
Apotheosis
Holy Word: Salvation

Stats

Critical Strike
Mastery
Haste
Intellect
Versatility

Talents

15
Enlightenment
Trail of Light
Enduring Renewal
30
Angel's Mercy
Perseverance
Angelic Feather
45
Cosmic Ripple
Guardian Angel
Afterlife
60
Psychic Voice
Censure
Shining Force
75
Surge of Light
Binding Heal
Circle of Healing
90
Benediction
Divine Star
Halo
100
Light of the Naaru
Apotheosis
Holy Word: Salvation

Stats

Critical Strike
Mastery
Haste
Intellect

Talents

15
Enlightenment
Trail of Light
Enduring Renewal
30
Angel's Mercy
Perseverance
Angelic Feather
45
Cosmic Ripple
Guardian Angel
Afterlife
60
Psychic Voice
Censure
Shining Force
75
Surge of Light
Binding Heal
Circle of Healing
90
Benediction
Divine Star
Halo
100
Light of the Naaru
Apotheosis
Holy Word: Salvation

Stats

Critical Strike
Mastery
Haste
Intellect
Versatility

Gear

Note: This list contains basic versions of each item (with baseline item levels), you should try to get the highest possible iLvL of each item listed here.

Back
Feet
Head
Legs
Neck
Ring
Chest
Hands
Waist
Wrist
Trinket
Main Hand
Shoulders

Gear

Note: This list contains basic versions of each item (with baseline item levels), you should try to get the highest possible iLvL of each item listed here.

Back
Feet
Head
Legs
Neck
Ring
Chest
Hands
Waist
Wrist
Trinket
Main Hand
Shoulders

Gear

Note: This list contains basic versions of each item (with baseline item levels), you should try to get the highest possible iLvL of each item listed here.

Back
Feet
Head
Legs
Neck
Ring
Chest
Hands
Waist
Wrist
Trinket
Main Hand
Shoulders

Gear

Note: This list contains basic versions of each item (with baseline item levels), you should try to get the highest possible iLvL of each item listed here.

Back
Feet
Head
Legs
Neck
Ring
Chest
Hands
Waist
Wrist
Trinket
Main Hand
Shoulders

Gear

Note: This list contains basic versions of each item (with baseline item levels), you should try to get the highest possible iLvL of each item listed here.

Back
Feet
Head
Legs
Neck
Ring
Chest
Hands
Waist
Wrist
Trinket
Main Hand
Shoulders

Gear

Note: This list contains basic versions of each item (with baseline item levels), you should try to get the highest possible iLvL of each item listed here.

Back
Feet
Head
Legs
Neck
Ring
Chest
Hands
Waist
Wrist
Trinket
Main Hand
Shoulders

Gear

Note: This list contains basic versions of each item (with baseline item levels), you should try to get the highest possible iLvL of each item listed here.

Back
Feet
Head
Legs
Neck
Ring
Chest
Hands
Waist
Wrist
Trinket
Main Hand
Shoulders

Gear

Note: This list contains basic versions of each item (with baseline item levels), you should try to get the highest possible iLvL of each item listed here.

Back
Feet
Head
Legs
Neck
Ring
Chest
Hands
Waist
Wrist
Trinket
Main Hand
Shoulders

Gear

Note: This list contains basic versions of each item (with baseline item levels), you should try to get the highest possible iLvL of each item listed here.

Back
Feet
Head
Legs
Neck
Ring
Chest
Hands
Waist
Wrist
Trinket
Main Hand
Shoulders

Gear

Note: This list contains basic versions of each item (with baseline item levels), you should try to get the highest possible iLvL of each item listed here.

Back
Feet
Head
Legs
Neck
Ring
Chest
Hands
Waist
Wrist
Trinket
Main Hand
Shoulders

Gear

Note: This list contains basic versions of each item (with baseline item levels), you should try to get the highest possible iLvL of each item listed here.

Back
Feet
Head
Legs
Neck
Ring
Chest
Hands
Waist
Wrist
Trinket
Main Hand
Shoulders

Gear

Note: This list contains basic versions of each item (with baseline item levels), you should try to get the highest possible iLvL of each item listed here.

Back
Feet
Head
Legs
Neck
Ring
Chest
Hands
Waist
Wrist
Trinket
Main Hand
Shoulders

Gear

Note: This list contains basic versions of each item (with baseline item levels), you should try to get the highest possible iLvL of each item listed here.

Back
Feet
Head
Legs
Neck
Ring
Chest
Hands
Waist
Wrist
Trinket
Main Hand
Shoulders

Gem

Races

Blood Elf
Goblin
Human

Gem

Races

Pandaren
Blood Elf
Goblin

Gem

Races

Goblin
Blood Elf
Human

Gem

Races

Human
Blood Elf
Goblin

Gem

Races

Blood Elf
Nightborne
Human

Gem

Races

Blood Elf
Goblin
Vulpera

Gem

Races

Human
Blood Elf
Undead

Gem

Races

Blood Elf
Goblin
Human

Gem

Races

Human
Blood Elf
Goblin

Gem

Races

Blood Elf
Goblin
Void Elf

Gem

Races

Blood Elf
Human
Goblin

Consumables

Food
Rune
Flask
Potion
Ring enchant
Weapon enchant
Healing Potion

Consumables

Food
Rune
Flask
Potion
Ring enchant
Weapon enchant
Healing Potion

Consumables

Food
Rune
Flask
Potion
Ring enchant
Weapon enchant
Healing Potion

Consumables

Food
Rune
Flask
Potion
Ring enchant
Weapon enchant
Healing Potion

Consumables

Food
Rune
Flask
Potion
Ring enchant
Weapon enchant
Healing Potion

Consumables

Food
Rune
Flask
Potion
Ring enchant
Weapon enchant
Healing Potion

Consumables

Food
Rune
Flask
Potion
Ring enchant
Weapon enchant
Healing Potion

Consumables

Food
Rune
Flask
Potion
Ring enchant
Weapon enchant
Healing Potion

Consumables

Food
Rune
Flask
Potion
Ring enchant
Weapon enchant
Healing Potion

Consumables

Food
Rune
Flask
Potion
Ring enchant
Weapon enchant
Healing Potion

Consumables

Food
Rune
Flask
Potion
Ring enchant
Weapon enchant
Healing Potion

Consumables

Food
Rune
Flask
Potion
Ring enchant
Weapon enchant
Healing Potion

Consumables

Food
Rune
Flask
Potion
Ring enchant
Weapon enchant
Healing Potion

Rotation

Use Potion
Near the end of the fight, decide if you need to use a Mana potion or can use an Intellect potion.
Near the end of the fight, decide if you need to use a Mana potion or can use an Intellect potion.
Use Racial Active Buff: Generally use with your big cooldowns
Use Trinkets: Use trinkets that give buffs with high damage phases and big cooldowns
If you die, everyone dies
The healing buff is huge, so you don't necessarily have to wait until a target is almost dead. Using this to get a tank's health back up is usually the best use. Also you can use it on yourself to deal with a tough fight mechanic.
Save for high damage phases. It is best to use this early in a long fight if possible because you can often get it to cool down again.
Save for high damage phases. Try to use early in longer fights so you can use it twice.
If you are out of mana at the end of the fight, suicide to get Spirit of Redemption
You don't want Holy Word spells sitting around un-used. We suggest a pretty aggressive use of it anytime someone is below 65% health.
You don't want Holy Word spells sitting around un-used. Sanctify can be used very aggressively anytime you will be able to heal 5 targets that are even slightly injured.
5+ targets
5 targets. Prayer of Healing uses a lot of mana, so avoid over use. Our testing shows the 75% health threshold to be a good rule of thumb.
3+ targets with Spirit or Redemption. When it is free, no reason not to spam it.
If they don't already have Prayer of Mending
If you can cast for free with Surge of Light or Spirit of Redemption
When you are moving, use Renew as your filler instead of Heal
If you are below 25% mana and the raid can live while you channel, this is worth using - but only if other healers need mana too. Otherwise don't bother.
Is a long cooldown available?

Rotation

Use Potion
Near the end of the fight, decide if you need to use a Mana potion or can use an Intellect potion.
Near the end of the fight, decide if you need to use a Mana potion or can use an Intellect potion.
Use Racial Active Buff: Generally use with your big cooldowns
Use Trinkets: Use trinkets that give buffs with high damage phases and big cooldowns
If you die, everyone dies
The healing buff is huge, so you don't necessarily have to wait until a target is almost dead. Using this to get a tank's health back up is usually the best use. Also you can use it on yourself to deal with a tough fight mechanic.
Save for high damage phases. It is best to use this early in a long fight if possible because you can often get it to cool down again.
Save for high damage phases. Try to use early in longer fights so you can use it twice.
If you are out of mana at the end of the fight, suicide to get Spirit of Redemption
You don't want Holy Word spells sitting around un-used. We suggest a pretty aggressive use of it anytime someone is below 65% health.
You don't want Holy Word spells sitting around un-used. Sanctify can be used very aggressively anytime you will be able to heal 5 targets that are even slightly injured.
5+ targets
5 targets. Prayer of Healing uses a lot of mana, so avoid over use. Our testing shows the 75% health threshold to be a good rule of thumb.
3+ targets with Spirit or Redemption. When it is free, no reason not to spam it.
If they don't already have Prayer of Mending
If you can cast for free with Surge of Light or Spirit of Redemption
When you are moving, use Renew as your filler instead of Heal
If you are below 25% mana and the raid can live while you channel, this is worth using - but only if other healers need mana too. Otherwise don't bother.
Is a long cooldown available?

Rotation

Use Potion
Near the end of the fight, decide if you need to use a Mana potion or can use an Intellect potion.
Near the end of the fight, decide if you need to use a Mana potion or can use an Intellect potion.
Use Racial Active Buff: Generally use with your big cooldowns
Use Trinkets: Use trinkets that give buffs with high damage phases and big cooldowns
If you die, everyone dies
The healing buff is huge, so you don't necessarily have to wait until a target is almost dead. Using this to get a tank's health back up is usually the best use. Also you can use it on yourself to deal with a tough fight mechanic.
Save for high damage phases. It is best to use this early in a long fight if possible because you can often get it to cool down again.
Save for high damage phases. Try to use early in longer fights so you can use it twice.
If you are out of mana at the end of the fight, suicide to get Spirit of Redemption
You don't want Holy Word spells sitting around un-used. We suggest a pretty aggressive use of it anytime someone is below 65% health.
You don't want Holy Word spells sitting around un-used. Sanctify can be used very aggressively anytime you will be able to heal 5 targets that are even slightly injured.
5+ targets
5 targets. Prayer of Healing uses a lot of mana, so avoid over use. Our testing shows the 75% health threshold to be a good rule of thumb.
3+ targets with Spirit or Redemption. When it is free, no reason not to spam it.
If they don't already have Prayer of Mending
If you can cast for free with Surge of Light or Spirit of Redemption
When you are moving, use Renew as your filler instead of Heal
If you are below 25% mana and the raid can live while you channel, this is worth using - but only if other healers need mana too. Otherwise don't bother.
Is a long cooldown available?

Rotation

Use Potion
Near the end of the fight, decide if you need to use a Mana potion or can use an Intellect potion.
Near the end of the fight, decide if you need to use a Mana potion or can use an Intellect potion.
Use Racial Active Buff: Generally use with your big cooldowns
Use Trinkets: Use trinkets that give buffs with high damage phases and big cooldowns
If you die, everyone dies
The healing buff is huge, so you don't necessarily have to wait until a target is almost dead. Using this to get a tank's health back up is usually the best use. Also you can use it on yourself to deal with a tough fight mechanic.
Save for high damage phases. It is best to use this early in a long fight if possible because you can often get it to cool down again.
Save for high damage phases. Try to use early in longer fights so you can use it twice.
If you are out of mana at the end of the fight, suicide to get Spirit of Redemption
You don't want Holy Word spells sitting around un-used. We suggest a pretty aggressive use of it anytime someone is below 65% health.
You don't want Holy Word spells sitting around un-used. Sanctify can be used very aggressively anytime you will be able to heal 5 targets that are even slightly injured.
5+ targets
5 targets. Prayer of Healing uses a lot of mana, so avoid over use. Our testing shows the 75% health threshold to be a good rule of thumb.
3+ targets with Spirit or Redemption. When it is free, no reason not to spam it.
If they don't already have Prayer of Mending
If you can cast for free with Surge of Light or Spirit of Redemption
When you are moving, use Renew as your filler instead of Heal
If you are below 25% mana and the raid can live while you channel, this is worth using - but only if other healers need mana too. Otherwise don't bother.
Is a long cooldown available?

Rotation

Use Potion
Near the end of the fight, decide if you need to use a Mana potion or can use an Intellect potion.
Near the end of the fight, decide if you need to use a Mana potion or can use an Intellect potion.
Use Racial Active Buff: Generally use with your big cooldowns
Use Trinkets: Use trinkets that give buffs with high damage phases and big cooldowns
If you die, everyone dies
The healing buff is huge, so you don't necessarily have to wait until a target is almost dead. Using this to get a tank's health back up is usually the best use. Also you can use it on yourself to deal with a tough fight mechanic.
Save for high damage phases. It is best to use this early in a long fight if possible because you can often get it to cool down again.
Save for high damage phases. Try to use early in longer fights so you can use it twice.
If you are out of mana at the end of the fight, suicide to get Spirit of Redemption
You don't want Holy Word spells sitting around un-used. We suggest a pretty aggressive use of it anytime someone is below 65% health.
You don't want Holy Word spells sitting around un-used. Sanctify can be used very aggressively anytime you will be able to heal 5 targets that are even slightly injured.
5+ targets
5 targets. Prayer of Healing uses a lot of mana, so avoid over use. Our testing shows the 75% health threshold to be a good rule of thumb.
3+ targets with Spirit or Redemption. When it is free, no reason not to spam it.
If they don't already have Prayer of Mending
If you can cast for free with Surge of Light or Spirit of Redemption
When you are moving, use Renew as your filler instead of Heal
If you are below 25% mana and the raid can live while you channel, this is worth using - but only if other healers need mana too. Otherwise don't bother.
Is a long cooldown available?

Rotation

Use Potion
Near the end of the fight, decide if you need to use a Mana potion or can use an Intellect potion.
Near the end of the fight, decide if you need to use a Mana potion or can use an Intellect potion.
Use Racial Active Buff: Generally use with your big cooldowns
Use Trinkets: Use trinkets that give buffs with high damage phases and big cooldowns
If you die, everyone dies
The healing buff is huge, so you don't necessarily have to wait until a target is almost dead. Using this to get a tank's health back up is usually the best use. Also you can use it on yourself to deal with a tough fight mechanic.
Save for high damage phases. It is best to use this early in a long fight if possible because you can often get it to cool down again.
Save for high damage phases. Try to use early in longer fights so you can use it twice.
If you are out of mana at the end of the fight, suicide to get Spirit of Redemption
You don't want Holy Word spells sitting around un-used. We suggest a pretty aggressive use of it anytime someone is below 65% health.
You don't want Holy Word spells sitting around un-used. Sanctify can be used very aggressively anytime you will be able to heal 5 targets that are even slightly injured.
5+ targets
5 targets. Prayer of Healing uses a lot of mana, so avoid over use. Our testing shows the 75% health threshold to be a good rule of thumb.
3+ targets with Spirit or Redemption. When it is free, no reason not to spam it.
If they don't already have Prayer of Mending
If you can cast for free with Surge of Light or Spirit of Redemption
When you are moving, use Renew as your filler instead of Heal
If you are below 25% mana and the raid can live while you channel, this is worth using - but only if other healers need mana too. Otherwise don't bother.
Is a long cooldown available?

Rotation

Use Potion
Near the end of the fight, decide if you need to use a Mana potion or can use an Intellect potion.
Near the end of the fight, decide if you need to use a Mana potion or can use an Intellect potion.
Use Racial Active Buff: Generally use with your big cooldowns
Use Trinkets: Use trinkets that give buffs with high damage phases and big cooldowns
If you die, everyone dies
The healing buff is huge, so you don't necessarily have to wait until a target is almost dead. Using this to get a tank's health back up is usually the best use. Also you can use it on yourself to deal with a tough fight mechanic.
Save for high damage phases. It is best to use this early in a long fight if possible because you can often get it to cool down again.
Save for high damage phases. Try to use early in longer fights so you can use it twice.
If you are out of mana at the end of the fight, suicide to get Spirit of Redemption
You don't want Holy Word spells sitting around un-used. We suggest a pretty aggressive use of it anytime someone is below 65% health.
You don't want Holy Word spells sitting around un-used. Sanctify can be used very aggressively anytime you will be able to heal 5 targets that are even slightly injured.
5+ targets
5 targets. Prayer of Healing uses a lot of mana, so avoid over use. Our testing shows the 75% health threshold to be a good rule of thumb.
3+ targets with Spirit or Redemption. When it is free, no reason not to spam it.
If they don't already have Prayer of Mending
If you can cast for free with Surge of Light or Spirit of Redemption
When you are moving, use Renew as your filler instead of Heal
If you are below 25% mana and the raid can live while you channel, this is worth using - but only if other healers need mana too. Otherwise don't bother.
Is a long cooldown available?

Rotation

Use Potion
Near the end of the fight, decide if you need to use a Mana potion or can use an Intellect potion.
Near the end of the fight, decide if you need to use a Mana potion or can use an Intellect potion.
Use Racial Active Buff: Generally use with your big cooldowns
Use Trinkets: Use trinkets that give buffs with high damage phases and big cooldowns
If you die, everyone dies
The healing buff is huge, so you don't necessarily have to wait until a target is almost dead. Using this to get a tank's health back up is usually the best use. Also you can use it on yourself to deal with a tough fight mechanic.
Save for high damage phases. It is best to use this early in a long fight if possible because you can often get it to cool down again.
Save for high damage phases. Try to use early in longer fights so you can use it twice.
If you are out of mana at the end of the fight, suicide to get Spirit of Redemption
You don't want Holy Word spells sitting around un-used. We suggest a pretty aggressive use of it anytime someone is below 65% health.
You don't want Holy Word spells sitting around un-used. Sanctify can be used very aggressively anytime you will be able to heal 5 targets that are even slightly injured.
5+ targets
5 targets. Prayer of Healing uses a lot of mana, so avoid over use. Our testing shows the 75% health threshold to be a good rule of thumb.
3+ targets with Spirit or Redemption. When it is free, no reason not to spam it.
If they don't already have Prayer of Mending
If you can cast for free with Surge of Light or Spirit of Redemption
When you are moving, use Renew as your filler instead of Heal
If you are below 25% mana and the raid can live while you channel, this is worth using - but only if other healers need mana too. Otherwise don't bother.
Is a long cooldown available?

Rotation

Use Potion
Near the end of the fight, decide if you need to use a Mana potion or can use an Intellect potion.
Near the end of the fight, decide if you need to use a Mana potion or can use an Intellect potion.
Use Racial Active Buff: Generally use with your big cooldowns
Use Trinkets: Use trinkets that give buffs with high damage phases and big cooldowns
If you die, everyone dies
The healing buff is huge, so you don't necessarily have to wait until a target is almost dead. Using this to get a tank's health back up is usually the best use. Also you can use it on yourself to deal with a tough fight mechanic.
Save for high damage phases. It is best to use this early in a long fight if possible because you can often get it to cool down again.
Save for high damage phases. Try to use early in longer fights so you can use it twice.
If you are out of mana at the end of the fight, suicide to get Spirit of Redemption
You don't want Holy Word spells sitting around un-used. We suggest a pretty aggressive use of it anytime someone is below 65% health.
You don't want Holy Word spells sitting around un-used. Sanctify can be used very aggressively anytime you will be able to heal 5 targets that are even slightly injured.
5+ targets
5 targets. Prayer of Healing uses a lot of mana, so avoid over use. Our testing shows the 75% health threshold to be a good rule of thumb.
3+ targets with Spirit or Redemption. When it is free, no reason not to spam it.
If they don't already have Prayer of Mending
If you can cast for free with Surge of Light or Spirit of Redemption
When you are moving, use Renew as your filler instead of Heal
If you are below 25% mana and the raid can live while you channel, this is worth using - but only if other healers need mana too. Otherwise don't bother.
Is a long cooldown available?

Rotation

Use Potion
Near the end of the fight, decide if you need to use a Mana potion or can use an Intellect potion.
Near the end of the fight, decide if you need to use a Mana potion or can use an Intellect potion.
Use Racial Active Buff: Generally use with your big cooldowns
Use Trinkets: Use trinkets that give buffs with high damage phases and big cooldowns
If you die, everyone dies
The healing buff is huge, so you don't necessarily have to wait until a target is almost dead. Using this to get a tank's health back up is usually the best use. Also you can use it on yourself to deal with a tough fight mechanic.
Save for high damage phases. It is best to use this early in a long fight if possible because you can often get it to cool down again.
Save for high damage phases. Try to use early in longer fights so you can use it twice.
If you are out of mana at the end of the fight, suicide to get Spirit of Redemption
You don't want Holy Word spells sitting around un-used. We suggest a pretty aggressive use of it anytime someone is below 65% health.
You don't want Holy Word spells sitting around un-used. Sanctify can be used very aggressively anytime you will be able to heal 5 targets that are even slightly injured.
5+ targets
5 targets. Prayer of Healing uses a lot of mana, so avoid over use. Our testing shows the 75% health threshold to be a good rule of thumb.
3+ targets with Spirit or Redemption. When it is free, no reason not to spam it.
If they don't already have Prayer of Mending
If you can cast for free with Surge of Light or Spirit of Redemption
When you are moving, use Renew as your filler instead of Heal
If you are below 25% mana and the raid can live while you channel, this is worth using - but only if other healers need mana too. Otherwise don't bother.
Is a long cooldown available?

Rotation

Use Potion
Near the end of the fight, decide if you need to use a Mana potion or can use an Intellect potion.
Near the end of the fight, decide if you need to use a Mana potion or can use an Intellect potion.
Use Racial Active Buff: Generally use with your big cooldowns
Use Trinkets: Use trinkets that give buffs with high damage phases and big cooldowns
If you die, everyone dies
The healing buff is huge, so you don't necessarily have to wait until a target is almost dead. Using this to get a tank's health back up is usually the best use. Also you can use it on yourself to deal with a tough fight mechanic.
Save for high damage phases. It is best to use this early in a long fight if possible because you can often get it to cool down again.
Save for high damage phases. Try to use early in longer fights so you can use it twice.
If you are out of mana at the end of the fight, suicide to get Spirit of Redemption
You don't want Holy Word spells sitting around un-used. We suggest a pretty aggressive use of it anytime someone is below 65% health.
You don't want Holy Word spells sitting around un-used. Sanctify can be used very aggressively anytime you will be able to heal 5 targets that are even slightly injured.
5+ targets
5 targets. Prayer of Healing uses a lot of mana, so avoid over use. Our testing shows the 75% health threshold to be a good rule of thumb.
3+ targets with Spirit or Redemption. When it is free, no reason not to spam it.
If they don't already have Prayer of Mending
If you can cast for free with Surge of Light or Spirit of Redemption
When you are moving, use Renew as your filler instead of Heal
If you are below 25% mana and the raid can live while you channel, this is worth using - but only if other healers need mana too. Otherwise don't bother.
Is a long cooldown available?

Rotation

Use Potion
Near the end of the fight, decide if you need to use a Mana potion or can use an Intellect potion.
Near the end of the fight, decide if you need to use a Mana potion or can use an Intellect potion.
Use Racial Active Buff: Generally use with your big cooldowns
Use Trinkets: Use trinkets that give buffs with high damage phases and big cooldowns
If you die, everyone dies
The healing buff is huge, so you don't necessarily have to wait until a target is almost dead. Using this to get a tank's health back up is usually the best use. Also you can use it on yourself to deal with a tough fight mechanic.
Save for high damage phases. It is best to use this early in a long fight if possible because you can often get it to cool down again.
Save for high damage phases. Try to use early in longer fights so you can use it twice.
If you are out of mana at the end of the fight, suicide to get Spirit of Redemption
You don't want Holy Word spells sitting around un-used. We suggest a pretty aggressive use of it anytime someone is below 65% health.
You don't want Holy Word spells sitting around un-used. Sanctify can be used very aggressively anytime you will be able to heal 5 targets that are even slightly injured.
5+ targets
5 targets. Prayer of Healing uses a lot of mana, so avoid over use. Our testing shows the 75% health threshold to be a good rule of thumb.
3+ targets with Spirit or Redemption. When it is free, no reason not to spam it.
If they don't already have Prayer of Mending
If you can cast for free with Surge of Light or Spirit of Redemption
When you are moving, use Renew as your filler instead of Heal
If you are below 25% mana and the raid can live while you channel, this is worth using - but only if other healers need mana too. Otherwise don't bother.
Is a long cooldown available?

Rotation

Use Potion
Near the end of the fight, decide if you need to use a Mana potion or can use an Intellect potion.
Near the end of the fight, decide if you need to use a Mana potion or can use an Intellect potion.
Use Racial Active Buff: Generally use with your big cooldowns
Use Trinkets: Use trinkets that give buffs with high damage phases and big cooldowns
If you die, everyone dies
The healing buff is huge, so you don't necessarily have to wait until a target is almost dead. Using this to get a tank's health back up is usually the best use. Also you can use it on yourself to deal with a tough fight mechanic.
Save for high damage phases. It is best to use this early in a long fight if possible because you can often get it to cool down again.
Save for high damage phases. Try to use early in longer fights so you can use it twice.
If you are out of mana at the end of the fight, suicide to get Spirit of Redemption
You don't want Holy Word spells sitting around un-used. We suggest a pretty aggressive use of it anytime someone is below 65% health.
You don't want Holy Word spells sitting around un-used. Sanctify can be used very aggressively anytime you will be able to heal 5 targets that are even slightly injured.
5+ targets
5 targets. Prayer of Healing uses a lot of mana, so avoid over use. Our testing shows the 75% health threshold to be a good rule of thumb.
3+ targets with Spirit or Redemption. When it is free, no reason not to spam it.
If they don't already have Prayer of Mending
If you can cast for free with Surge of Light or Spirit of Redemption
When you are moving, use Renew as your filler instead of Heal
If you are below 25% mana and the raid can live while you channel, this is worth using - but only if other healers need mana too. Otherwise don't bother.
Is a long cooldown available?

Frequently Asked Questions

How is this Guide useful?
We use algorithms to parse big data chunks from Top 1% Raiders using various public World of Warcraft sources such as the official Blizzard API and WarcraftLogs. We believe that statistics is a very reliable method for determining solid choices for end-game optimization.
Why do you show different recommendations for each boss?
There is usually a slight divergence in optimal choices for each given boss, so we decided to cover that in our guides. However, we also provide you with the 'All Stars' option which is the summary of most popular choices for all bosses together, in case you want the 'set it and forget it' approach (even though in some cases you might end up sacrificing a bit of your performance).